| Package | fl.motion.easing |
| Class | public class Back |
See also
| Method | Defined by | ||
|---|---|---|---|
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easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
[static]
The
easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target. | Back | ||
|
easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
[static]
The
easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. | Back | ||
|
easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
[static]
The
easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. | Back | ||
| easeIn | () | method |
public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
The easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target.
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
|
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
See also
| easeInOut | () | method |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target.
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
|
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
See also
| easeOut | () | method |
public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target.
t:Number — Specifies the current time, between 0 and duration inclusive.
|
|
b:Number — Specifies the initial value of the animation property.
|
|
c:Number — Specifies the total change in the animation property.
|
|
d:Number — Specifies the duration of the motion.
|
|
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — The value of the interpolated property at the specified time.
|
See also