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saturation — Property in class com.flashdynamix.motion.extras.ColorMatrix
Sets and returns the amount of saturation offset from 0 (grayscale) to 1 (normal) to 10 (highly saturated).
scale — Property in class com.flashdynamix.motion.extras.Emitter
Gets the scale of the Emmitter.
scale — Property in class com.flashdynamix.motion.layers.BitmapLayer
scaleTo(instance, scale, duration, ease, delayStart) — Method in class com.flashdynamix.motion.TweensyGroup
This method provides a handy method to do the common task of an scaling by x and y for an Object instance.
This is equivalent to tween.to(instance, {scaleX:'value', scaleY:'value'});
scaleX — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the scaleX for the DisplayObject in a percentage.
i.e.
scaleY — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the scaleY for the DisplayObject in a percentage.
i.e.
ScanLinesEffect — Class in package com.flashdynamix.motion.effects
ScanLinesEffect(direction, thickness, distance, width, height, ct, blendMode) — Constructor in class com.flashdynamix.motion.effects.ScanLinesEffect
ScrollEffect — Class in package com.flashdynamix.motion.effects.core
Scrolls the BitmapData in either an x or y direction
ScrollEffect(xDir, yDir) — Constructor in class com.flashdynamix.motion.effects.core.ScrollEffect
secondsPerFrame — Static property in class com.flashdynamix.motion.Tweensy
Defines how many seconds per frame are added to to each on an ENTER_FRAME when TweensyGroup Class's refreshType is of the Tweensy.FRAME mode.
This property and feature is intended as an alternative to the Tweensy.TIME (time based animation) mode which can result in jumpy effects.
secondsPerFrame — Property in class com.flashdynamix.motion.TweensyGroup
Defines how many seconds per frame are added to to each on an ENTER_FRAME when TweensyGroup Class's refreshType is of the Tweensy.FRAME mode.
This property and feature is intended as an alternative to the Tweensy.TIME (time based animation) mode which can result in jumpy effects.
secondsPerFrame — Property in class com.flashdynamix.motion.extras.Emitter
seed — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
The random seed number to generate the perlin noise.
seed — Property in class com.flashdynamix.motion.effects.core.DissolveEffect
The seed to use when rendering the dissolve effect this can be any number between 0 to int.MAX_VALUE.
seed — Property in class com.flashdynamix.motion.effects.core.NoiseEffect
The seed to use when rendering the noise effect this can be any number between 0 to int.MAX_VALUE.
seedOffset — Property in class com.flashdynamix.motion.effects.core.DissolveEffect
The amount of offset which can be used to randomize the dissolve effect on each render from the seed value.
seedOffset — Property in class com.flashdynamix.motion.effects.core.NoiseEffect
The amount of offset which can be used to randomize the noise effect on each render from the seed value.
setProperty(name, value) — Method in class com.flashdynamix.motion.effects.core.ColorEffect
setProperty(name, value) — Method in class com.flashdynamix.motion.effects.core.FilterEffect
Sine — Class in package fl.motion.easing
The Sine class defines three easing functions to implement motion with ActionScript animation.
size — Property in class com.flashdynamix.utils.ObjectPool
skewX — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the skew in the direction x for the DisplayObject in radians.
skewXDegree — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the skew in the direction x for the DisplayObject in degrees.
skewY — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the skew in the direction y for the DisplayObject in radians.
skewYDegree — Property in class com.flashdynamix.motion.extras.MatrixTransform
Sets and returns the skew in the direction y for the DisplayObject in degrees.
slideTo(instance, x, y, duration, ease, delayStart) — Method in class com.flashdynamix.motion.TweensyGroup
This method provides a handy method to do the common task of an moving by x and y for an Object instance.
This is equivalent to : tween.to(instance, {x:'value', y:'value'});
smartRotate(currentAngle, targetAngle) — Method in class com.flashdynamix.motion.plugins.AbstractTween
smoothing — Property in class com.flashdynamix.motion.effects.core.DrawEffect
Whether the BitmapData will be drawn with pixel smoothing.
smoothing — Property in class com.flashdynamix.motion.layers.BitmapLayer
snapToClosest — Static property in class com.flashdynamix.motion.Tweensy
Whether the timelines contained within the TweensyGroup class will snap tweened properties to the closest whole number.
snapToClosest — Property in class com.flashdynamix.motion.TweensyGroup
Whether the timelines contained within the TweensyGroup class will snap tweened properties to the closest whole number.
snapToClosest — Property in class com.flashdynamix.motion.TweensySequence
Whether the timelines contained within the TweensyGroup class will snap tweened properties to the closest whole number.
snapToClosest — Property in class com.flashdynamix.motion.TweensyTimeline
Whether the tweens contained within the TweensyTimeline class will snap tweened properties to the closest whole number.
soundTransformTo(instance, trans, duration, ease, delayStart) — Method in class com.flashdynamix.motion.TweensyGroup
This method provides a handy method to do the common task of a sound transforms for a Sprite or SoundChannel instance.
This is equivalent to : tween.to(instance.soundTransform, new SoundTransform(), 0.5, null, 0, instance);
SoundTween — Class in package com.flashdynamix.motion.plugins
This plugin will be used when tweening SoundTransforms.
SoundTween() — Constructor in class com.flashdynamix.motion.plugins.SoundTween
source — Property in class com.flashdynamix.motion.effects.core.DrawEffect
The source IBitmapDrawable to be drawn onto the BitmapData on render.
sourceBmd — Property in class com.flashdynamix.motion.effects.RGBSplitEffect
sourceBmd — Property in class com.flashdynamix.motion.effects.core.ChannelEffect
The source BitmapData to copy a channel from.
sourceBmd — Property in class com.flashdynamix.motion.effects.core.CopyEffect
The source BitmapData to copy onto the destination BitmapData.
sourceBmd — Property in class com.flashdynamix.motion.effects.core.MergeEffect
The source BitmapData to be used to merge onto the destination BitmapData.
sourceChannel — Property in class com.flashdynamix.motion.effects.core.ChannelEffect
The channel(s) to retrieve from the sourceBmd.
You can use the bitwise OR operator (|) to combine channel values.
sourceRect — Property in class com.flashdynamix.motion.effects.core.ChannelEffect
The clipping Rectangle area to retrieve the channel from.
sourceRect — Property in class com.flashdynamix.motion.effects.core.CopyEffect
The clipping rectangle to use when drawing the source BitmapData onto the destination BitmapData.
speed — Property in class com.flashdynamix.motion.extras.Emitter
The time in seconds it takes for a particle to get to its end position.
speedX — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
The x speed direction the displacement is offsetted by on each render.
The direction depends on the movement type.
When the movement type is ORBIT it effects the speed of rotation in the x direction.
When the movement type is DIRECTION it effects the offset speed in the x direction.
speedY — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
The y speed direction the displacement is offsetted by on each render.
spreadMethod — Property in class com.flashdynamix.motion.vectors.Gradient
A value from the SpreadMethod class that specifies which spread method to use:
  • SpreadMethod.PAD
  • SpreadMethod.REFLECT
  • SpreadMethod.REPLAY
start() — Method in class com.flashdynamix.motion.TweensySequence
Starts playing the TweensySequence.
start() — Method in class com.flashdynamix.motion.extras.Emitter
Starts adding particle tweens on each ENTER_FRAME.
start() — Method in class com.flashdynamix.motion.layers.BitmapFillLayer
start() — Static method in class com.flashdynamix.utils.SWFProfiler
Starts updating the Profiler.
startDistance — Property in class com.flashdynamix.motion.extras.Emitter
The distance in pixels to start the particle Object at.
startRender() — Method in class com.flashdynamix.motion.layers.BitmapLayer
Starts rendering the BitmapLayer on construction rendering automatically starts.
startRender() — Method in class com.flashdynamix.motion.layers.VectorLayer
Starts rendering the VectorLayer on construction rendering automatically starts.
steps — Property in class com.flashdynamix.motion.effects.core.DissolveEffect
The number of steps required to disolve a BitmapData from the original BitmapData to the destination BitmapData.
stitch — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
If the value is true, the method attempts to smooth the transition edges of the image to create seamless textures for tiling as a bitmap fill.
stop(instance, ... rest) — Static method in class com.flashdynamix.motion.Tweensy
Allows for removing tweens which have been executed by the Tweensy Class.
stop(instance, ... rest) — Method in class com.flashdynamix.motion.TweensyGroup
Allows for removing tweens via an instance or tween props by the following methods :
  • tween.stop(instance); - stops all property tweens for this instance.
  • tween.stop(instance, "x", "y"); - stops all x,y property tweens for this instance.
  • tween.stop([instance1, instance2]); - stops all property tweens for these instances.
  • tween.stop([instance1, instance2], "x", "y"); - stops all x,y property tweens for these instances.
  • tween.stop(null, "x", "y"); - stops all x,y property tweens.
  • tween.stop(); - stops all tweens though it is recommended to use the stopAll method as this is more efficient.
stop() — Method in class com.flashdynamix.motion.TweensySequence
Stops playing the TweensySequence.
stop(instance, ... rest) — Method in class com.flashdynamix.motion.TweensyTimeline
Allows for removing tweens via an instance or tween props by the following methods :
  • timeline.stop(instance); - stops all property tweens for this instance.
  • timeline.stop(instance, "x", "y"); - stops all x,y property tweens for this instance.
  • timeline.stop([instance1, instance2]); - stops all property tweens for these instances.
  • timeline.stop([instance1, instance2], "x", "y"); - stops all x,y property tweens for these instances.
  • timeline.stop(null, "x", "y"); - stops all x,y property tweens.
  • timeline.stop(); - stops all tweens though it is recommended to use the stopAll method as this is more efficient.
stop() — Method in class com.flashdynamix.motion.extras.Emitter
Stops adding particle tweens on each ENTER_FRAME.
stop() — Method in class com.flashdynamix.motion.layers.BitmapFillLayer
stop(... rest) — Method in class com.flashdynamix.motion.plugins.AbstractTween
stop() — Static method in class com.flashdynamix.utils.SWFProfiler
Stops updating the Profiler.
stopAll() — Static method in class com.flashdynamix.motion.Tweensy
Stops all tweens which have been executed by the Tweensy Class.
stopAll() — Method in class com.flashdynamix.motion.TweensyGroup
Removes all tweens from the TweensyGroup Class.
stopAll() — Method in class com.flashdynamix.motion.TweensyTimeline
stopAll() — Method in class com.flashdynamix.motion.plugins.AbstractTween
stopRender() — Method in class com.flashdynamix.motion.layers.BitmapLayer
Stops rendering the BitmapLayer this can be resumed via the startRender method.
stopRender() — Method in class com.flashdynamix.motion.layers.VectorLayer
Stops rendering the VectorLayer this can be resumed via the startRender method.
style — Property in class com.flashdynamix.motion.vectors.Line
The style parameters to use when the line is drawn via the Graphics.lineStyle method.
swapToFrom() — Method in class com.flashdynamix.motion.plugins.AbstractTween
SWFProfiler — Class in package com.flashdynamix.utils
The SWFProfiler is a degugging tool which allows for monitoring the amount of memory and the frame rate of a SWF.
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