| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| ease — Property in class com.flashdynamix.motion.TweensyTimeline | |
| Defines the ease equation you would like to use. | |
| ease — Property in class com.flashdynamix.motion.extras.Emitter | |
| The ease equation used for the particle motion animations | |
| easeIn(t, b, c, d, s) — Static method in class fl.motion.easing.Back | |
The easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Bounce | |
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Circular | |
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Cubic | |
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic | |
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Exponential | |
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Linear | |
The easeIn() method defines a constant motion
with no acceleration. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quadratic | |
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quartic | |
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quintic | |
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
|
| easeIn(t, b, c, d) — Static method in class fl.motion.easing.Sine | |
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
|
| easeInOut(t, b, c, d, s) — Static method in class fl.motion.easing.Back | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Bounce | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Circular | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Cubic | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Exponential | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Linear | |
The easeInOut() method defines a constant motion
with no acceleration. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quadratic | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quartic | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quintic | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Sine | |
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
|
| easeNone(t, b, c, d) — Static method in class fl.motion.easing.Linear | |
The easeNone() method defines a constant motion
with no acceleration. |
|
| easeOut(t, b, c, d, s) — Static method in class fl.motion.easing.Back | |
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Bounce | |
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Circular | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Cubic | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic | |
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Exponential | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Linear | |
The easeOut() method defines a constant motion
with no acceleration. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quadratic | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quartic | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quintic | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeOut(t, b, c, d) — Static method in class fl.motion.easing.Sine | |
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
|
| easeParams — Property in class com.flashdynamix.motion.TweensyTimeline | |
| Sets the ease params. | |
| Elastic — Class in package fl.motion.easing | |
| The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave. | |
| ElasticEaseParams — Dynamic class in package com.flashdynamix.motion.easing | |
| Ease params designed specifically for use with the Elastic ease equation. | |
| ElasticEaseParams(amplitude, period) — Constructor in class com.flashdynamix.motion.easing.ElasticEaseParams | |
| Emitter — Class in package com.flashdynamix.motion.extras | |
| This is used as a particle emitter for Objects of a specified DisplayObject Class | |
| Emitter(Particle, target, frequency, random, angle, distance, speed, blendMode) — Constructor in class com.flashdynamix.motion.extras.Emitter | |
| endColor — Property in class com.flashdynamix.motion.extras.Emitter | |
|
Allows for tweening the particles color over its lifespan. This value can be an Object defining the target redOffset, blueOffset, greenOffset etc. Or it can be a ColorTransform defining the end color. |
|
| endX — Property in class com.flashdynamix.motion.guides.Direction2D | |
| endY — Property in class com.flashdynamix.motion.guides.Direction2D | |
| Exponential — Class in package fl.motion.easing | |
| The Exponential class defines three easing functions to implement motion with ActionScript animation. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |