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ease — Property in class com.flashdynamix.motion.TweensyTimeline
Defines the ease equation you would like to use.
ease — Property in class com.flashdynamix.motion.extras.Emitter
The ease equation used for the particle motion animations
easeIn(t, b, c, d, s) — Static method in class fl.motion.easing.Back
The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Bounce
The easeIn() method starts the bounce motion slowly and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Circular
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Cubic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Exponential
The easeIn() method starts motion slowly and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Linear
The easeIn() method defines a constant motion with no acceleration.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quadratic
The easeIn() method starts motion from a zero velocity and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quartic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Quintic
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeIn(t, b, c, d) — Static method in class fl.motion.easing.Sine
The easeIn() method starts motion from zero velocity and then accelerates motion as it executes.
easeInOut(t, b, c, d, s) — Static method in class fl.motion.easing.Back
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Bounce
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the bounce motion slowly, accelerate motion, then decelerate.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Circular
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Cubic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion slowly, accelerate motion, then decelerate.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Exponential
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Linear
The easeInOut() method defines a constant motion with no acceleration.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quadratic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quartic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Quintic
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeInOut(t, b, c, d) — Static method in class fl.motion.easing.Sine
The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
easeNone(t, b, c, d) — Static method in class fl.motion.easing.Linear
The easeNone() method defines a constant motion with no acceleration.
easeOut(t, b, c, d, s) — Static method in class fl.motion.easing.Back
The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Bounce
The easeOut() method starts the bounce motion fast and then decelerates motion as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Circular
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Cubic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d, a, p) — Static method in class fl.motion.easing.Elastic
The easeOut() method starts motion fast and then decelerates motion as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Exponential
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Linear
The easeOut() method defines a constant motion with no acceleration.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quadratic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quartic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Quintic
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeOut(t, b, c, d) — Static method in class fl.motion.easing.Sine
The easeOut() method starts motion fast and then decelerates motion to a zero velocity as it executes.
easeParams — Property in class com.flashdynamix.motion.TweensyTimeline
Sets the ease params.
Elastic — Class in package fl.motion.easing
The Elastic class defines three easing functions to implement motion with ActionScript animation, where the motion is defined by an exponentially decaying sine wave.
ElasticEaseParams — Dynamic class in package com.flashdynamix.motion.easing
Ease params designed specifically for use with the Elastic ease equation.
ElasticEaseParams(amplitude, period) — Constructor in class com.flashdynamix.motion.easing.ElasticEaseParams
Emitter — Class in package com.flashdynamix.motion.extras
This is used as a particle emitter for Objects of a specified DisplayObject Class
Emitter(Particle, target, frequency, random, angle, distance, speed, blendMode) — Constructor in class com.flashdynamix.motion.extras.Emitter
endColor — Property in class com.flashdynamix.motion.extras.Emitter
Allows for tweening the particles color over its lifespan.
This value can be an Object defining the target redOffset, blueOffset, greenOffset etc.
Or it can be a ColorTransform defining the end color.
endX — Property in class com.flashdynamix.motion.guides.Direction2D
endY — Property in class com.flashdynamix.motion.guides.Direction2D
Exponential — Class in package fl.motion.easing
The Exponential class defines three easing functions to implement motion with ActionScript animation.
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