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Back — Class in package fl.motion.easing
The Back class defines three easing functions to implement motion with ActionScript animations.
BackEaseParams — Dynamic class in package com.flashdynamix.motion.easing
Ease params designed specifically for use with the Back ease equation.
BackEaseParams(overshoot) — Constructor in class com.flashdynamix.motion.easing.BackEaseParams
baseX — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
Frequency to use in the x direction.
For example, to generate a noise that is sized for a 64 x 128 image, pass the pixel width of 64 for the baseX value.
baseY — Property in class com.flashdynamix.motion.effects.PerlinDisplacementEffect
Frequency to use in the y direction.
For example, to generate a noise that is sized for a 64 x 128 image, pass the pixel height of 128 for the baseY value.
bBlendMode — Property in class com.flashdynamix.motion.effects.RGBSplitEffect
bBmd — Property in class com.flashdynamix.motion.effects.RGBSplitEffect
Bezier2D — Class in package com.flashdynamix.motion.guides
Allows for Objects to follow a 2D bezier path.
Bezier2D(item, through, autoRotate, movingPts, ... rest) — Constructor in class com.flashdynamix.motion.guides.Bezier2D
bgColor — Property in class com.flashdynamix.motion.layers.BitmapLayer
The hexadecimal color defining the color for the BitmapData.
bitmap — Property in class com.flashdynamix.motion.layers.VectorLayer
Returns a transparent Bitmap of the drawing.
bitmapData — Property in class com.flashdynamix.motion.layers.VectorLayer
Returns a transparent BitmapData of the drawing.
BitmapFillLayer — Class in package com.flashdynamix.motion.layers
This Class is not ready for public use
BitmapFillLayer(width, height) — Constructor in class com.flashdynamix.motion.layers.BitmapFillLayer
BitmapLayer — Class in package com.flashdynamix.motion.layers
The BitmapLayer class draws the IEffects in its list into a single BitmapData.
Drawing to a Bitmap can result in significant frame rate improvements when the number of DisplayObjects is high, the number of filters is high or the type of filters used are processor intensive.
BitmapLayer(width, height, scale, bgColor, transparent, smoothing) — Constructor in class com.flashdynamix.motion.layers.BitmapLayer
blendMode — Property in class com.flashdynamix.motion.effects.ScanLinesEffect
blendMode — Property in class com.flashdynamix.motion.effects.core.DrawEffect
The BlendMode to be used on render of the IBitmapDrawable to the BitmapData.
blueMultiplier — Property in class com.flashdynamix.motion.effects.core.MergeEffect
A hexadecimal color which defines the amount of the blue channel to merge.
blur — Property in class com.flashdynamix.motion.effects.BulgeEffect
How much blur is applied to the bulge effect.
bmd — Property in class com.flashdynamix.motion.effects.BulgeEffect
The BitmapData to be applied a bulge effect.
bMtx — Property in class com.flashdynamix.motion.effects.RGBSplitEffect
Bounce — Class in package fl.motion.easing
The Bounce class defines three easing functions to implement bouncing motion with ActionScript animation, similar to a ball falling and bouncing on a floor with several decaying rebounds.
brightness — Property in class com.flashdynamix.motion.extras.ColorMatrix
Sets and returns a brightness amount from -1 to 1.
brightnessTo(instance, amount, duration, ease, delayStart) — Method in class com.flashdynamix.motion.TweensyGroup
This method provides a handy method to do the common task of applying brightness to a DisplayObject instance via a ColorTransform.
This is equivalent to : var ct : ColorTransform = new ColorTransform('value', 'value', 'value', 1, 'value' 255, 'value' 255, 'value' 255);
tween.to(instance.transform.colorTransform, ct, 0.5, null, 0, instance);


Brightness can also be applied by using a ColorMarixFilter.
BulgeEffect — Class in package com.flashdynamix.motion.effects
Applies a bulge effect of either a dent or indent to a BitmapData.
BulgeEffect(bmd, dent, scaleX, scaleY) — Constructor in class com.flashdynamix.motion.effects.BulgeEffect
BumpMapEffect — Class in package com.flashdynamix.motion.effects
The BumpMap Effect applies a pseudo lighting effect to the BitmapData.
This is done via providing 2 BitmapDatas: a BumpMap, and a LightMap.
The BumpMap is used to apply texture onto to the lighting effect to simulate the effect of light on a textured surface.
The LightMap is used for the lighting color.
BumpMapEffect(bumpMap, lightMap, mapPoint) — Constructor in class com.flashdynamix.motion.effects.BumpMapEffect
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